Wednesday, May 30, 2012

Summer Research Project

So it's been a while since I've updated this.  Currently I am working at the University of Calgary doing research for the Computer Science department in the Computer Graphics area under the supervision of 
PRZEMYSLAW PRUSINKIEWICZ


My area of research is in the correct and aesthetically pleasing modelling and texturing of tree buttresses.  This has also branched a bit to include the synthesizing of bark textures, both from an example texture and from procedurally generated bark textures.


So far things are going good, I am currently focused on the synthesis of bark since I have developed a few methods to create the buttresses and would now like to texture them.

Tuesday, January 3, 2012

Sol Streak 3D

Alright!  Arkanoid 3D has been renamed Sol Streak 3D.  The game is nearing completion! For which I am grateful. Programming the finishing touches and fine tuning the game seem to take just as much time as programming the guts of the program.  I am happy with the progress I have made and hopefully will be able to consider this game finished.

Since the last update I have decided to use the FMOD audio library for the background music and sound effects.  The music and effect where provided to me by my brother, aka Yukaflux.  I have created from scratch a simple particle engine, and fine tuned the collision detection and response.  I have also spent some time with blender to make some models that are a little more interesting that just cubes.  I added buttons to the main menu, that took some time to create using GIMP.

Like it's been said countless times, a picture is worth 1000 words. So here is a picture:


And if a picture is worth so many words, a video must be worth hundreds of thousands...


And to top it all off, here is a link to the page dedicated to the game, which contains a link to the download.

Sol Streak 3D

If you find any bugs, or have any suggestions, feel free to email them to me.